Combos with. Hey remember Fire/Ice/Lightning Bolt from the Mage branch? So you press your hotkey, hold shift, and then click on your target. Get to 1st job again, then do the, I like to take these quests if it has overlaps with the 85-115 Gramps quests. Gives melee reflect and Magic Mirror outside of PvP modes too! Vicious Mind Weapons are really similar to Crimson Weapons, as they all have the refine*refine bonus. This accessory can only be equipped in the right accessory slot. Nullifies Gemstone requirement of certain skills. The spells casted by these spirits are affected by double bolt and is the better option in terms of sustained damage. Low chance of gaining 5% of the damage inflicted to an enemy as HP. Each skill level will increases the Wind Magic damage by 1%, so 5% at level 5. At level 5, successful Spellbreaks will also recover your own HP. A decent headgear with amazing combo effects with, FCT reduction makes it a bit harder to interrupt bolts for. For some people, turning on /ns (noshift) doesn't work for this, so just... hold shift to target it. Reduces after cast delay of all skills by 30%. Enchant with int/matk/aspd as you need. Combos with broken chip 2 to give 12 int total, and riot chip to give 50 Matk. Less waiting time in between skills, nice to have especially on autocast builds. Lower levels give lower ACD, so you can actually spam level 3 faster than level 5. They're also a nice source of Vitamin C SP, with Health Conversion and Soul Change. Those people are wrong. Amazing for autocast builds. Sylvan Sorcerer. Equipment suggestions from anyone? Consume 1 Yellow Gemstone and 1 Blue Gemstone to protect an area, and no ground-based skills will be able to be cast on affected cells. It seems like a neat little ability but I'm not sure it would be viable to build a character around it, especially since it seems like you lose out on all the advantages of having range for an increase in damage. Works kind of weirdly vs players, since players are stopped only when they reach their current movement. Units inside any Wind Insignia will take 50% more damage from Earth Element damage. People walk around. Gives up to 172 ATK on an ally using a level 4 weapon, while your endows are maxed. Accessory (R): Illusion Battle Chip (R), Magical Intensifier Ring, Upper: Old Wind Whisper Consume 1 Yellow Gemstone to create an area that increases MaxHP, Healing, and Water Property damage of all units standing in the area. My discord is Ara#6193if you have any questions, or if you think I missed something/got something wrong. Pure damage shield. If you don't have anything to do with your points, throwing them in here isn't a bad choice. It costs 3 Red Blood to summon level 1, 6 Red Blood to summon level 2, and 1 Flame Heart to summon level 3. Remember, the SP cost for this skill is 5 SP, so if you go under 5 SP you'll have to recover some SP first before using it. The 100% MDEF pierce is really good vs both high and low MDEF enemies, and 5% proc is actually really easy since it's a chance per tic of damage per enemy.That's to say, if you cast a level 5 Psychic Wave that hits 10 enemies for 7 hits each, that's 70 chances for the 5% proc. Easy to get weapon to start out with. Keep in mind that if you Soul Change someone with less than 10 SP, you're left with less than 5 SP. Outclassed by Soul Fragment Card now, though. Also gives 5% reduction to Water attacks. Lower: Magical Rosary in Mouth, Rosary in Mouth Before the cast bar finishes, you just press your, Level 3 Elementals on Passive mode will let you autocast bolts of the corresponding element. ), Giant Snake Skin Subsequent casts will remove the current land effect. Accessory (L): King Schmidt's Divine Power Insignia, Illusion Battle Chip (L), Magical Intensifier Ring This will make you cast significantly faster. Your controller with some damage attached for late-game. Water Element units will regain a % of their maxHP every couple seconds, while Fire Element units will lose a % of their maxHP every couple seconds. Gives dex and bonus Matk%. In parties, you can spam Spellbreak on bosses that have cast bars to cancel their mechanics. The Hindsight-Bolt (Most effective with Soul Link) is then used to finish the opponent off. Each skill level will increases the Earth Magic damage by 1%, so 5% at level 5. Hi, I'm Ara, and welcome to my Sorcerer guide. You'll mostly be using level 1, to put your elemental in Passive Mode. If you cast an LP on a different Sorcerer's LP, the overlapping section will be removed. Reduces damage taken from normal monster by 25%. Psychic Spear Rod can be enchanted with, With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. Nice boost to stats and Mdef piercing is always welcome, even if it doesn't work on bosses. Level range to join the first bracket of Gramps quests. An easy to get staff from a very easy instance. No effect, but has a slot for when you need a cheap, slotted mid headgear. Im working on an autocast sorcerer build- enough tankiness for autoskills to proc with enough dps to farm with it. When used on a monster, restore 3% SP. 9 extrea skill points to spend as you wish. Does respectable damage while revealing hidden targets. It's not stellar, but it helps with cast and gives a little bit of MATK. Increases magical damage on XXX race targets by 10%. When the compounded shoes' upgrade level is no greater than 4, these bonuses are increased to Max HP +8% and Max SP +8%, and adds SP and HP Recovery +5%. Can hit and reveal hidden targets. Alright I'm gonna be real, I suck at using this spell. 2nd most/least expensive slotted middle headgear. Acc: Battle Chips, MIR, POM King Schmidt's Divine Power Insignia (Mavka/Headless Mule/Elvira). Max this to increase Striking Effectiveness and Diamond Dust damage. One of the best garments for pure Neutral Resist, which is pretty useful actually. They're also a nice source of Vitamin CSP, with Health Conversion and Soul Change. Consume 1 Blue Gemstone and your current Elemental Spirit to cast Safety Wall and Pneuma on all party members on your screen. For autocasters, this item is pretty fun when worn with. Useful in instances like Horror Toy Factory, Last Room, or dungeons like Bio5 because of the monsters that will Stone Curse. If you're using this to heal or something during a boss fight, take care to not let the boss stay in the Warmer. Your Elemental Spirit will die when you cast this. Consume 1 Blue Gemstone to place a barrier on the ground. Enemies damaged by the splash will take 3/4ths the damage inflicted. All Stats +3 Chance to continually heal 5000 HP when player HP is lower than 50%, (Shield): bypass 50% MDEF of Brute and Undead monsters. I suppose this should be the best all-around 1-handed weapon for Sorcerer, if you don't want to invest in multiple weapons for different build. A level 1 spirit is the best option for burst damage. Yup. https://www.novaragnarok.com/wiki/index.php?title=Ara%27s_Sorcerer_Guide&oldid=32158. If you're dedicated to maxing out your SP, use this dagger. Usually, just take this if you want the 5 INT. As an example, imagine I have 1005/1500 SP and my target has 20/800 SP. Inflict Ghost Property damage to a target. Covers an area in Fog. Also combos with any Temporal Boots to give extra HP and SP. Best armor for all casters imo. Cornerstone of the librarian set. If you are using. Psychic wave has .6 seconds, Varetyr Spear and Earth Grave have 1 second, not to mention all the lower class skills like Land Protector, Deluge, and Dispel. Best weapon for spellfist builds due to its boost to all bolts. Use this card if you're mainly doing Earth damage. Accessory (R): Illusion Battle Chip (R), Magical Intensifier Ring With the release of EDDA Biolabs, the 3 new weapons are now the best for each build they represent. After I cast Soul Change, I will have half of the target's SP (10/1500 SP). Search for leveling spots, skill guides, equipment guides, pet guides, card guides, and rune guides! Don't bother with the set bonus. I'm not even gonna mention that card in the card section but I'm just gonna tell you that here. To add: Glorious Rings, Black Rosaries, MIR/PER, alice card, horn card, iara card. Use on Fire Psychic Wave/Fire Bolt Spellfist/Fireball? If you fail, you drain all your SP instead, so be careful and carry SP potions if you use this. Halves the variable cast time of the next 5 skill casts. The get these last, their bonuses aren't that necessary for a Spellfist build. Inflict Water Property damage to an area. I use this quests for after transcendence too. Half of both player's are consumed in this exchange. Please ignore that, I think it's just because that's how we joined the party.). Can be enchanted with up to double 3% MATK, meaning up to 6% MATK on enchants which brings this entire accessory's MATK% up to 11. For those who have troubles getting to max aspd. The reason I ask Is that the skill+runes+weapon would give me 18% chance to activate bolt,however it's VERY common for me to attack 15-20 times without triggering a single bolt. Against Undead race enemies (not to be confused with Undead element), you'll want to use this card in your one-handed rod and combo with. For beginning Sorcerers, @showsp/Soul Change/Health Conversion can be confusing. Increase attack speed (reduce delay after attack by 5%), Hit + 12. :). Removes Poison status effect on enemy. 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